A downloadable Tech Demo for Windows and macOS

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This is a tech demo for a game project I'm working on called Spatial Dip. I created a system where the player can shrink into smaller and smaller nested worlds, making an apparently small play area into a massive open world!

You can see something neat, shrink down into it, see another small detail, and continue shrinking down into smaller and smaller nested worlds.

The controls are a little clunky as I continue to nail down the gameplay and they currently include some test operations:

WASD + Mouse

Shrink Mechanic 1
Left click on the ground to place a beacon, walk towards it to shrink.
Place a beacon within another's inner circle to create a deeper beacon.
Z removes last placed beacon.
T removes all placed beacons.
*This mechanic is disabled when in range of non player-placed beacons

Shrink Mechanic 2
Hold shift to shrink, release shift over an equalizer station to offload your scale.
Start pressing shift over an equalizer station, look away,  and release to retrieve your scale.
*This system currently has some undesired effects when used with placed beacons

Right click sends out a ball (to testing beacon scaling for non-player objects)

Updated 8 days ago
StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorandrew.grant161@gmail.com
GenreAdventure
TagsGodot, grow, non-eucledian, scale, shrink, trippy

Download

Download NowName your own price

Click download now to get access to the following files:

v05.2 windows.zip 468 MB
v05.2 mac.zip 492 MB

Comments

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(+1)

Really good concept! would make for an incredible puzzle game!!!

(1 edit) (+1)

Woah, this is really cool, I love the idea! I could definitely see a really good game coming out of this. It sort of reminds me of Superliminal in a way, playing around with size and perspective. I'd love to see where it goes!

(+1)

Gnarly concept, reminds me of that "ant on a rubber rope" paradox. Excited to see what you do with it!