A downloadable Tech Demo

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This is a tech demo for a game project I'm working on called Spatial Dip. I created a system where the player can shrink into smaller and smaller nested worlds, making an apparently small play area into a massive open world!

You can see something neat, shrink down into it, see another small detail, and continue shrinking down into smaller and smaller nested worlds.

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The controls are a little clunky as I continue to nail down the gameplay and they currently include some test operations:

WASD + Mouse

Left Click = place beacon, walk towards it to shrink.
Z =  remove last placed beacon.
T = remove all placed beacons.
Right Click = object interaction | shoot test spheres (test operation)
Hold CTRL = sprint
Hold Shift = scale to 1/16 scale (test operation)

StatusReleased
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorAssortedNonsense
GenreAdventure
TagsGodot, grow, non-eucledian, scale, shrink, trippy

Download

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Click download now to get access to the following files:

v0.5.5 windows.zip 67 MB
v0.5.5 mac.zip 92 MB

Development log

Comments

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if scaling space also scales time equivalently then you can just expand by a trillion, wait a few seconds, shrink by a trillion, and find entirely new civilizations

(+1)

Really good concept! would make for an incredible puzzle game!!!

(1 edit) (+1)

Woah, this is really cool, I love the idea! I could definitely see a really good game coming out of this. It sort of reminds me of Superliminal in a way, playing around with size and perspective. I'd love to see where it goes!

(+1)

Gnarly concept, reminds me of that "ant on a rubber rope" paradox. Excited to see what you do with it!